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Atari 2600 Memories
Summon your treasured memories.
Below are pages to help summon your treasured memories of the Atari VCS and the early 1980s.
Scans from my collection. A few of my favorite pages from Atari Age Magazine. This is a 5 page subsection about E.T. with opinions, tips, videos, manual scans, and a map. You might discover that E.T. isn't as bad as most people think. Incomplete chronological history. Did you know that you can make Atari 2600 games using BASIC? This is my version of the official help page. A list of my favorite games. Atari 2600 related web sites that have news, scans, screenshots, and more.
My batari Basic Programs I'll add any batari Basic programs that I make to this section.
This section of my web site is an extension of a silly little Atari 2600 VCS club that I created for me and a couple people I knew back in 1982. That club was called The Fortress of infinitude. I made club membership cards, a few posters, and some T-shirts.
In 1983, The Fortress of infinitude was transformed into a future arcade idea for a school project. The slogan I made up for it was, Warning: Once You Enter, You May Never Want to Leave. The Fortress of infinitude was to be a sanctuary for older games with an infinite supply of new games adding to the list. I liked the idea of a fortress that protected the old games, but had new games coming in all the time. No game would ever be lost. This new F of i was a giant futuristic castle with walls that looked like old stone. The basement would look like a huge cave with realistic looking cave walls and would have indoor miniature golf and a mini-amusement park, including my favorite ride, the Tilt-A-Whirl. Since most people like the look and feel of original arcade and pinball games, The Fortress of infinitude would have many floors dedicated to the games of the late 1970s through the 1980s. It would probably have 2 years of games for each floor.
Not only would there be arcade games on the other floors, but there would be a library of home video games and computer games that people could select from an arcade-game-like control panel. Each player would have credit card sized memory cards that would remember all of their individual game playing information. For example, If you were in the middle of playing a game and you had to leave, the card would remember your place so you could continue playing another day.
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Related Links Packri Monster Simulator
Handheld Games Museum
Christmas Catalogs
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