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Atari 2600 Memories

 

batari Basic Pages

batari Basic Commands

If you always dreamed of making your own Atari 2600 games, but Assembly Language was just too hard to learn, your dreams are about to come true. Now you can finally make the games of your dreams with an easy-to-use BASIC-like language called batari Basic.

 

 

Visual batari Basic Guide

Learn about Visual batari Basic, the bB IDE. VbB has all kinds of useful tools that make creating games with batari Basic more fun and speeds up the process so you can get your game from idea to reality faster than ever before.

 

 

Motivation & Creativity Page

For programmers who procrastinate or have writer's block. The quotes, videos, and links on this page might help.

 

 

bB Tools and Toys

Quickly convert hex, decimal, binary and more with the programming equivalents tool. There's also a crusty old playfield toy and a magic Firefox spell check box for REM statements.

 

 

 

 

 

General Atari 2600 Programming

TIA Color Charts and Tools

Includes an NTSC/PAL color conversion tool and Atari 2600 color compatibility tools that can help you quickly find colors that go great together (possibly saving you a lot of time and energy).

 

 

Atari 2600 Music and Sound Page

Adapted info and charts related to Atari 2600 music and sound. Includes and adapted version of the Atari 2600 VCS Sound Frequency And Waveform Guide by Eckhard Stolberg.

 

 

Game Standards and Procedures

The official Atari 2600 Game Standards and Procedures document from 1987 with errors corrected.

 

 

Game Design Rejuvenation

Personal guidelines and player advocacy.

 

 

 

 

 

Assembly Language Programming

The Andrew Davie Sessions

Atari 2600 programming tutorial by Andrew Davie that was originally posted at AtariAge.

 

 

The Robert M Lessons

Assembly language programming lessons by Robert Mundschau that were originally posted at AtariAge.

 

 

Guide to Cycle Counting

The easy way to deal with a few of the timing issues of the 6502 and TIA. By Nick Bensema.

 

 

How to Draw A Playfield

Covers concepts of program flow on the Atari 2600, as well as an in-depth look at a simple display routine. By Nick Bensema.

 

 

 

 

 

Memories

What is the Harmony Cartridge?

The Harmony Cartridge is a simple, affordable, time-saving, space-saving, hassle-free way to play hundreds of games on your Atari 2600 console.

 

 

To What Degree Do You Love E.T.?

This is a 5 page subsection about E.T. with opinions, tips, videos, manual scan, and a map.

Manual Scan - Map - Tips and Reminders - E.T. Appreciation Page

 

 

Atari 2600 History (1982-1983)

Incomplete chronological history with month/year release dates for various games along with lists of popular movies, TV shows, Top 40 music, new arcade games, and so on.

1982 - 1983

 

 

Favorite Atari 2600 Games

A list of my favorite games.

 

 

 

 

 

The Fortress of infinitude

Old Fortress of infinitude Logo

This section of my web site is an extension of a silly little Atari 2600 VCS club that I created for me and a couple people I knew back in 1982. That club was called The Fortress of infinitude. I made club membership cards, a few posters, and some T-shirts.

 

In 1983, The Fortress of infinitude was transformed into a future arcade idea for a school project. The slogan I made up for it was, Warning: Once You Enter, You May Never Want to Leave. The Fortress of infinitude was to be a sanctuary for older games with an infinite supply of new games adding to the list. I liked the idea of a fortress that protected the old games, but had new games coming in all the time. No game would ever be lost. This new F of i was a giant futuristic castle with walls that looked like old stone. The basement would look like a huge cave with realistic looking cave walls and would have indoor miniature golf and a mini-amusement park, including my favorite ride, the Tilt-A-Whirl. Since most people like the look and feel of original arcade and pinball games, The Fortress of infinitude would have many floors dedicated to the games of the late 1970s through the 1980s. It would probably have 2 years of games for each floor.

 

Not only would there be arcade games on the other floors, but there would be a library of home video games and computer games that people could select from an arcade-game-like control panel. Each player would have credit card sized memory cards that would remember all of their individual game playing information. For example, If you were in the middle of playing a game and you had to leave, the card would remember your place so you could continue playing another day.

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Table of Contents

My bB Programs

AtariAge

Related Links

Original Pac-Man Fever Album

YouTube playlist of the real songs from the early 1980s.

 

AtariAge

Everything Atari.

 

International Arcade Museum

The place to go to find information about an arcade game.

 

Arcade Flyer Archive

Feel the nostalgia.

 

Handheld Games Museum

Hunt for pics of your favorite classic handheld games.

 

Arcade Game Glossary

Common terms specific to arcade games.

 

Christmas Catalogs

Look at those old pages you use to drool over.

 

Packri Monster Simulator

I owned a Bandai Packri Monster handheld game around 1983 and stupidly sold it a couple of years later when I grew tired of it. I regretted getting rid of it for many years because it was my most important and only handheld game at the time. I no longer have to kick myself thanks to the Packri Monster Simulator (freeware). It's as close as you will ever get to the real thing without hunting down a used one. No emulator needed. Just download and play. Real images, real sounds, and close attention to every move and cut scene.

Harmony Cartridge
Atari 2600 Memories

Disclaimer

View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.

 

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