Random Terrain

Useful Inventions

Favorite Quotes

Game Design

Personal Pages

Table of Contents

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AtariAge

My bB Programs

Click here to buy Seaweed Assault
 

Stella: Debug Colors Mode

    Toggle Debug Colors Alt + Comma
    Toggle Player0 Alt + z
    Toggle Player1 Alt + x
    Toggle Missile0 Alt + c
    Toggle Missile1 Alt + v
    Toggle Ball Alt + b
    Toggle Playfield Alt + n

Related Links

Original Pac-Man Fever Album

YouTube playlist of the real songs from the early 1980s.

 

Alan: A Video Game Junkie from SNL

Famous video from Saturday Night Live.

 

AtariAge

Everything Atari.

 

Rom Hunter's Collection

"The most genuine and best documented Atari 2600 ROM collection in the world."

 

Stella

The most popular Atari 2600 emulator.

 

JAVATARI

A very good emulator that can also be embedded on your own web site so people can play the games you make online. It's much better than JStella.

 

International Arcade Museum

The place to go to find information about arcade games.

 

Arcade Flyer Archive

Feel the nostalgia.

 

Handheld Games Museum

Hunt for pics of your favorite classic handheld games.

 

Arcade Game Glossary

Common terms specific to arcade games.

 

Christmas Catalogs

Look at those old pages you use to drool over.

 

Electronic Games Magazine

Scans of almost every issue of the magazine.

 

How to Clean Cartridges

 

STAEDTLER Mars plastic

An eraser can be used to clean cartridge contacts too.

 

How to Clean Equipment

Harmony Cartridge

How to Make an Arrow

If you want to make arrows to point out things in a photo (like the arrows you might see in magazines and Atari game manuals), there are two freeware programs that I know of with that ability:

 

PhotoFiltre

Makes the kind of arrows you might see in an Atari 2600 game manual. Select the Line Tool and click on the arrow checkbox.

 

Paint.NET

Makes arrows with larger heads. These arrows have nubs that you can grab to deform them. Great for making curved arrows. Select the Line/Curve Tool and choose the type of arrow you want from the Style menu.

Atari Memories
Latest news, programming info, tools, and more.

 

batari Basic Pages

    batari Basic Commands

    If you always wanted to make your own Atari 2600 games, but Assembly Language was too hard to learn, your dreams are about to come true. Now you can finally make the games of your dreams with an easy-to-use BASIC-like language called batari Basic.

    Visual batari Basic Guide

    Learn about Visual batari Basic, the bB IDE. VbB has all kinds of useful tools that make creating games with batari Basic more fun and speeds up the process so you can get your game from idea to reality faster than ever before.

    bB Tools and Toys

    Quickly convert hex, decimal, binary and more with the programming equivalents tool. There's also an improved playfield toy and a magic Firefox spell check box for REM statements.

    The bB Music and Sound Toy

    Play real Atari 2600 sounds online and create data for your bB programs.

 

 

 

7800basic Pages

 

 

 

General Atari 2600 Programming

 

 

 

Assembly Language Programming

    Atari 2600 Programming for Newbies

    Atari 2600 programming tutorial by Andrew Davie that was originally posted at AtariAge.

    The Robert M Lessons

    Assembly language programming lessons by Robert Mundschau that were originally posted at AtariAge.

    Guide to Cycle Counting

    The easy way to deal with a few of the timing issues of the 6502 and TIA. By Nick Bensema.

    How to Draw A Playfield

    Covers concepts of program flow on the Atari 2600, as well as an in-depth look at a simple display routine. By Nick Bensema.

 

 

 

Memories

 

 

 

Miscellaneous

    Packri Monster Simulator

    I owned a Bandai Packri Monster handheld game around 1983 and stupidly sold it a couple of years later when I grew tired of it. I regretted getting rid of it for many years because it was my most important and only handheld game at the time. I no longer have to kick myself thanks to the Packri Monster Simulator (freeware). It's as close as you will ever get to the real thing without hunting down a used one. No emulator needed. Just download and play. Real images, real sounds, and close attention to every move and cut scene.

 

 

 

 

 

Scanning Tips

Have you ever scanned in a page from an Atari-related magazine or game manual or an ad in a magazine or newspaper and had the other side of the page show through? To fix that ugly problem, slide a piece of black construction paper behind the page when you scan and it will usually make the ghost image disappear like magic. You don't have to cut anything or use tape. Just slide a piece of black construction paper behind the page you want to scan. It's nondestructive, very easy to do, and it should give you a nice clean scan.

 

Another thing some people get are ugly patterns throughout their images. That's pretty easy to fix too. Just use the built-in Descreen filter that comes with your scanner software. If you don't have that filter, scanning the image at a high resolution, then resizing the image to a smaller width and height with your favorite image editor should get rid of the pattern.

 

I use a Descreen filter and scan at a high resolution, then resize to make sure my scans look as perfect as possible.

Descreen to remove Moiré Interference

 

 

 

 

 

The Fortress of infinitude

Old Fortress of infinitude Logo

This section of my web site is an extension of a silly little Atari 2600 VCS club that I created for me and a couple people I knew back in 1982. That club was called The Fortress of infinitude. I made club membership cards, a few posters, and some T-shirts.

 

In 1983, The Fortress of infinitude was transformed into a future arcade idea for a school project. The slogan I made up for it was, Warning: Once You Enter, You May Never Want to Leave. The Fortress of infinitude was to be a sanctuary for older games with an infinite supply of new games adding to the list. I liked the idea of a fortress that protected the old games, but had new games coming in all the time. No game would ever be lost. This new F of i was a giant futuristic castle with walls that looked like old stone. The basement would look like a huge cave with realistic looking cave walls and would have indoor miniature golf and a mini-amusement park, including my favorite ride, the Tilt-A-Whirl. Since most people like the look and feel of original arcade and pinball games, The Fortress of infinitude would have many floors dedicated to the games of the late 1970s through the 1980s. It would probably have 2 years of games for each floor.

 

Not only would there be arcade games on the other floors, but there would be a library of home video games and computer games that people could select from an arcade-game-like control panel. Each player would have credit card sized memory cards that would remember all of their individual game playing information. For example, If you were in the middle of playing a game and you had to leave, the card would remember your place so you could continue playing another day.

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Disclaimer

View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.

 

If these pages help you make an Atari 2600 game, then you become rich and famous, I am not responsible if your fans try to rip you apart at a convention so they can own a piece of you. Become famous at your own risk.