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E.T. Tips and RemindersInformation and videos to help you master E.T.
Opinion page by Duane Alan Hahn.
If you are new to E.T., you'll probably want to start with game 3 as the tips sheet recommends. Some of the tips on this page can be applied to any variation, but most tips you'll find here are for game 1.
An important thing to remember from the start is that E.T. can run. Move the joystick in the direction you want to run and then press the fire button. It's great for escaping from the FBI agent and the scientist, but I try to zip around whenever I can to save time. Running eats up more energy than walking, so you might want to save running for emergencies if you're a newbie.
The Sites There are only 6 sites to memorize (wrapped around a cube). Each site has a unique design, so it's not difficult to tell them apart.
For more information, visit my E.T. Map Page.
Every site has many power zones and some zone areas are larger than others. You can tell which type of zone you are standing in by looking at the symbol near the top of the screen in the middle. To use a power zone, all you have to do is stop moving and press the fire button (E.T.'s neck will stretch). Send Humans Back Zone Send any human back to Washington, D.C. including Elliott.
Find Phone Piece Zone Tells you if any wells contain a phone piece. It will only show the location of one phone piece at a time, so it's a good idea to check again after collecting the phone piece you just found since a well site can have all three phone pieces. So use the Find Phone Piece Zone, get the phone piece and repeat until the Find Phone Piece Zone shows no more pieces. You might get lucky and find two or three of the phone pieces on one screen.
Jump Zone Instantly jump to a new site in the direction the arrow is pointing. This is similar to hyperspace in Asteroids, except you know where you are going to end up. If you have looked at my E.T. Map Page, you can see that it's pretty easy to know which site any arrow is point to. You'll also know the exact spot on the other site where you will land since your starting and ending points are the same. If you jump from the left corner of a site, you'll land in the left corner of the other site. If you jump from the middle of a site, you'll land in the middle of the other site. Since it's possible to know exactly where you will land, you'll have a pretty good idea if you are going to fall into a well and can be ready for it.
Eat Candy Zone This zone is only necessary when you are desperate. If you are having a hard time finding the phone home zone, eating candy pieces to give you more energy is much better than letting Elliott revive you. It's best to keep Elliot as a safety net for those times when everything seems to go wrong at once. Yes, that even happens to me once in a while. That's why this game is so much fun. You never know what is going to happen from one round to the next.
Call Elliott Zone If you care about building up a high score, you can call Elliott and he'll take any candy pieces you are holding. You'll get 770 points for each candy piece that you give to Elliott. The points will be added to your score after you get E.T. back home. If you collect 9 candy pieces then call Elliott, he'll bring you back a phone piece if you don't already have them all. Instead of waiting for Elliott to return, you can call him back immediately and he'll give you the phone piece. E.T. must not be the only one with magical powers.
Phone Home Zone This zone could be anywhere, and unlike the zones mentioned above, there's just one in the whole game. You should always be looking for this zone as you search for phone pieces so you don't waste time and precious energy.
Landing Zone There is only one Landing Zone in the game and you'll find it somewhere in the forest. E.T. must be within this zone for the spaceship to land. If the Scientist or the FBI agent is on the screen when time runs out, the ship will be scared off and will not land, so try to get your timing right by adjusting when you send the humans back to Washington, D.C.
Do not allow Elliott to enter the forest when it's time for the ship to appear. When E.T. is within the Landing Zone and Elliott is in the forest, the spaceship will slam down on Elliott instead landing to pick up E.T. and the game will freeze.
In the Beginning Do not trust the placement of the zones in the forest when a round first starts. Things could look a lot different when you return. It's best to go looking for phone pieces and come back later.
Pay Attention You'll want to be on the lookout for the Phone Home Zone
The Wells One of your most important tasks is to find the three pieces of E.T.'s interplanetary phone that are hidden in the wells. Interplanetary Phone Pieces You must have all three pieces to phone home. The telephone construction site near the top left side of the screen shows how many pieces you have. Notice how it looks like an E and a T when finished. Remember that more than one phone piece can be hidden on a well site, so check the Find Phone Piece Zone
Never let E.T. drop fast and smack hard into the bottom of a well (you'll lose around 270 energy units). You can save a lot of energy by releasing the joystick and pressing the fire button to catch yourself in mid air as soon as you start to fall. You can then gently lower yourself to the bottom (or float out if you didn't mean to fall in). Whether you gently land or float back out, you'll save around 208 energy units every time and that can add up. Remember, you need to stop pressing the joystick before you hit the fire button or you will not be able to stop E.T. from falling all the way in.
As the tips sheet says, when levitating out of a well, stop moving up as soon as the scene changes. Move down, left, or right (whichever looks safest at the time). If you keep moving up, you'll fall back in. It's also best to avoid the sharp side edges that some wells have. When E.T.'s head drops down on an edge, he'll fall back in. I try to enter and leave a well by using the largest, flat side I can get to.
Do not curse those times when you mistakenly fall into a well. You already know that you can catch yourself, and besides that, you might find a phone piece or the wilted flower. Wilted Flower There is a hidden wilted flower every round. You will get an extra emergency merge with Elliott if you find the wilted flower and revive it. The flower can be in any well, even one that had a phone piece in it. If you're lucky, you might even discover the Yar and Indiana Jones.
The Scientist and the FBI Agent In case you don't already know, using a Send Humans Back Zone
As you run around a site looking for the Phone Home Zone (Call Ship Zone)
If you need to go to Washington, D.C. to look for the Phone Home Zone
Elliott Do not give Elliott any candy pieces until you know where the Phone Home Zone
Keep Elliott away from the forest while waiting for the ship. If the ship lands when Elliott is on the screen, you can kiss your high score goodbye. The ship will land on Elliott, making him an instant bloody corpse, then the game will freeze (you don't see Elliott's bloody corpse, but when a spaceship lands on a boy, there's usually a bloody corpse underneath). Keep Elliott and your game alive by making sure he doesn't wander into the forest.
After you know where the Phone Home Zone
Going Home
After you phone home, don't just sit on the Landing Zone
When standing on the Send Humans Back Zone
High Scores If you are playing for a high score, the most important thing is to get E.T. home so you can continue playing, so try not to get more than 21 candy pieces since you would end up with less energy to start the next round. Unless you are a very good player, starting with less energy usually means that round will be your last.
After you get E.T. back home, remember to hit the fire button to continue. You will lose your score if you hit the reset button.
If you play the game using an emulator, remember not to hit the escape key out of habit.
Many people seemed to need to watch someone play E.T. to speed up learning, so I made the following videos. Some people claim that it is impossible to get E.T. home, so these videos should finally end that kind of talk.
E.T. Goes Home This first video is a general example, a fairly quick one where I just get E.T. home. I wasn't trying for a speed record, but it is faster than some supposed 'speed runs' you'll find on the Internet. Notice that I also show E.T. being taken by the scientist and also escaping from him. This video has no sound.
Easter Eggs Short video of some of the Easter Eggs. First you'll see the 'JD' near the top right corner, then the Yar, then Indiana Jones, then 'HSW3.' This video has no sound.
A Little Help from Elliott This third video shows E.T. finding two phone pieces on his own and getting the last one from Elliott. This video has no sound.
Faster Humans Faster humans in this one with the right difficulty switch set to A. After you know how to play, the game is more fun with faster humans. This video has no sound.
To the Ship: The Battle for Home I played this round of E.T. while I was half-asleep to simulate how a newbie might play. It shows that even if you make many mistakes, you can get E.T. back home. I added text comments and pop up Power Zone images in case they might be helpful. Here are some things that happen in this video:
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Pages in this Subsection To What Degree Do You Love E.T.? E.T. Tips and Reminders (with videos) Give E.T. A Chance... From: TheLegend2600 Howard S. Warshaw: From: TheLegend2600 Destroy the Humanoid From: destroythehumanoid How To Beat Home Video Games 2 From: tr0d Some of the information in the video above can help newbies understand parts of the game a little better, but I should warn you that the video is not a great example of how to play. The guy played the game as if he only had it for 20 minutes before he made the tape. He dropped like a stone into wells and just generally played like a newbie himself. |
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