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Game Design Depository
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Quotes on Game Design
Game Design Links If you have a page or web site or just know about one that I should link to here, please let me know about it and if I like it, I'll add it to this page.
General Game Design Answers questions such as "Where do game ideas come from?"
The Art of Computer Game Design by Chris Crawford Read this online book for free!
Game Design, Programming & Development Knowledge Hound: The How-To Hunter.
They have tons of screenshots that you can study. They even have title screen shots for almost every game.
Descriptions of just about every type of game that has ever been made. A great page for ideas and inspiration.
Computer games industry definitions.
Glossary of video game terms.
Category list, and trope list common to games in general.
Gameplay mechanics, characterization, and setting tropes.
Algorithms, Tips, Lessons, and Articles This great article shows how to realistically apply physics and gravity to your games, including programmer friendly algorithms.
Ten Tips from the Programming Pros Secrets from Lucasfilm's Game Group.
Learn how Asteroids works from the original programmer.
Game design articles by Richard Rouse III.
Internet Pinball Machine Database Glossary Very helpful info if you're going to make a video pinball game.
Playfield Structure of a Pinball Game A diagram of the pinball game "Fathom."
So You Want To Be A Pixel Artist? His name is Tsugumo, and this is what he knows.
Chris DeLeon's GameDevLessons.com Helps people learn how to make video games for free.
Game Theory How players really react to certain stereotypical conditions (Gamasutra).
Talks about Tit-For-Tat and other strategies. From the Stanford Encyclopedia of Philosophy.
Strategy and Conflict: An Introductory Sketch of Game Theory By Roger A. McCain.
Professional Game Development Classic game designer, Tom Sloper, teaches how to get in and move up in the game business, with a new lesson every month.
How To Get a Job in the Video Game Industry (YouTube Video)
Why Being a Computer Game Developer Sucks
Game Programmer Quits for Coffee Gary Strawn talks about quitting "the best job in America."
Should working in games be more fun? From gamedev.net.
The Education of a Computer Game Designer From erasmatazz.com.
fabjob.com Guide to Become a Video Game Designer Read a free sample from an e-book.
DigiPen Institute of Technology "The first school in the world dedicated to computer science instruction as it applies to real-time interactive simulation programming."
Your online source for finding schools, degrees and programs related to Game Design.
Creating a video game requires a wide variety of talents. The Game Creation Society is about bringing together those talents.
Westwood College: Game Software Development Get a bachelor’s degree in game software development.
Programming Resources/Tutorials Leading resource for game developers.
Amit's Game Programming Information Information on many subjects including AI.
Various programming resources.
Game Creation Resources for Non-Programmers Long list of links and descriptions.
A practical process for creating great game designs.
Artificial Intelligence & Artificial Life Links to just about every web site and article related to AI that exists.
Article by Zafer Barutcuoglu (Games++).
"AI community where everyone interested in artificial intelligence can discuss news, exchange ideas and research information."
Learn how to simulate the flocking behaviors of animals such as birds and fish.
Includes information on artificial intelligence.
Interactive Fiction Home page of legendary adventure game author Scott Adams. While you're there, make sure you check out the Links page. You can also download his classic text adventures to play for free!
Tips from a fan of interactive fiction.
Lists and describes almost every text adventure made.
Magazine for interactive fiction enthusiasts.
Cooperative Games (For Study) "These are games to change the world. They show that the alternative to competition, to striving to be the best, to winning at all costs can be enormous fun. That cooperation and sharing not only have some big words going for them like equality, fraternity and justice but a great little word too - fun!"
"Play as friends, not as enemies!"
All players work together to attain a mutually desirable goal. Strategies, resources and decisions are shared. The challenge and enjoyment is in the teamwork.
"Cooperative Sports allow you to play with other people and stay physically fit without spending your leisure time in competition. In sport, Pure Cooperation = Pure Fun!"
"The world's leading experts on the power of fun at work"
Grammar & Spelling "Sometimes we misuse words or phrases in standard English. This section includes many of the most common problems."
Useful information, but the list is a little hard on the eyes (sections aren't separated).
Free online spell checker that also catches doubled words. Check up to 5,000 characters at a time. It even gives you a live word and character count.
Classic Game Designer Web Sites AtariAge has a growing database of information on classic Atari game systems, including a list of Atari 2600 programmers.
"The official site for the creator of the personal computer gaming industry."
Creator and programmer of the first visual Role Playing Game Adventure for the Atari 2600.
Creator of Atari 2600 games such as Yars' Revenge, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial.
Creator of games such as Balance of Power and books such as The Art of Computer Game Design.
Creator of Atari 2600 games such as Missile Command and Demon Attack.
Designer of various classic games including Fantastic Voyage for the Atari 2600.
Programmer of the game Prince of Persia.
Creator of many games including Attack of the Mutant Camels.
Designed games for the legendary Vectrex game system (Spike, Bedlam) and other platforms at Western Technologies and Sega Enterprises before joining Atari Corp. as Director of Product Development, where he was involved in the revitalization of the 2600 and 7800 game systems.
Co-creator of the game Elite.
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Game Design Thoughts I love randomness and replayability. I don't like it when games have everything in the same place. I want a fresh experience each time I restart the game. Most video games aren't games, they're static action puzzles. Everything is always in the same place and you must learn a sequence of predetermined 'dance steps' to win the game and you often have to die repeatedly to learn the sequence. That's not playing, that's tediously memorizing choreography. Many classic board games are perfect examples of what a good game should be. Video games should be able to surpass the randomness and replayability of board games, but they usually pale in comparison. It's sad. What a waste. Cheating in Video Games A generous helping of cheats in open world video games allow you to customize the experience you'd like to have according to your whims and that encourages genuine play. There is nothing to win, nothing to beat, no high score to reach. You just play. When you don't have to worry about scores, winning, or competition, you can have as much fun as your imagination will allow. A person who sees no value in 'cheating' has a barren, lifeless desert where his or her imagination should be. Need a Better Console I won't be happy until I can buy a Grand Theft Auto style game where the buildings and other things are destructible (like in Red Faction: Guerrilla), the trees can be climbed/chopped down/burned/shot up/blown up, the ground can be affected through digging/explosions/backhoe-like machines, and the people walking around are more intelligent and act more like real people would in various situations (they wouldn't casually stroll through fire or do other things that make no sense). Let me drive, fly airplanes and helicopters, and use a GTA: SA style jetpack again. Just give me more stuff to do in a more realistic world, without actual real-world hassles that would ruin a game. Related Links The bB Motivation & Creativity Page Self-esteem or perfectionist issues? Fear of criticism? Idea well dried up? Lost interest? The quotes, videos, and links on this page might help.
Random Terrain's Game Design Guidelines My personal guidelines for making Atari 2600 games.
Free online games here at Random Terrain Play Connect 2, Lucky Balls, The Rise of Atlantis, Texas Hold'em, Robo Chess, Othello and more. The immediate area around each game is ad-free. You won't see those distracting, irritating animated ads around these games like you see at other web sites. |
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Disclaimer View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.
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