Opinion page by Duane Alan Hahn.
Table of Contents
When an item has an assigned place where it should be stored and it's put back there every time, people will always know where it is if they need it in a hurry. There's also no clutter to trip over when everything is put where it's supposed to go.
A lot of people sit around dreaming about something they'd like to do, but they never get up and do something about it. Showing up and starting down the path to the goal is more than a lot of people do. It doesn't guarantee success, but it gets a person closer than other people who are just sitting on their hands.
It's harder to get the ball rolling when it's at rest since objects tend to "keep on doing what they're doing." Once the ball is rolling, momentum makes it harder to stop. For example, just showing up, starting a project, and working on that project a little bit every day creates momentum and it should become increasingly easier to finish that project. Starting is where the magic begins. Sitting around waiting for inspiration usually leads to more sitting around.
Deal with a problem early before it gets too large to handle. For example, a small dragon is easier to kill than a full-grown dragon that is larger than a bus.
In a game, this could be merged with 'nip it in the bud' to get rid of the weakest items or parts before the whole 'chain' fails.
Sure, it means "don't procrastinate" but you can go further and say "maintenance is preparation for the unexpected." You can't wait until the last second to fix everything because there's not enough time. For example, if you do a small amount of work every day to keep your house clean and tidy, you won't need to run around trying to clean and put things away when unexpected visitors arrive (becoming irritated and embarrassed that you couldn't get it all done). In a game, the player could learn that taking care of things before they pile up and become unmanageable is the way to go.
One person doesn't have to lose for another person to win. The success of others will provide opportunities that can help everyone succeed.
When you stick your nose into other people's business and try to help, it can feel like you hit a wasps' nest with a baseball bat. The Prime Directive isn't just for Star Trek.
A good or bad action is like a stone thrown into the center of a small pond. The ripple will go out, then eventually bounce back to the spot where the stone hit the water.
Although big risks can bring big rewards, if you get greedy and go for those 'two birds,' you could lose the 'bird' or points or treasure you already have and end up with nothing. Play it safe or risk everything is a nice dilemma that is in many video games.
You'll miss an opportunity if you wait too long. You want to be patient and wait until the time is right, but as soon as the time is right, you better make hay while the sun shines.
Alex Cujavante: Premature Celebration
This could also be called "don't slow down or celebrate until you reach the end zone or the finish line." This has happened in all kinds of sports, including American football. A guy will slow down and start celebrating as soon as he thinks he's about to reach the end zone, then he'll get tackled or the ball will get knocked out of his hand. Goodbye touchdown. Slowing down, showboating, strutting, dancing, fist pumping, and so on before the task has been completed is usually a sign that the person is an egomaniac or an idiot or both.
Don't tempt people. Keep your stuff locked up and out of view or even a saint might be tempted to steal from you.
Be vigilant and deal with time limits and avoid atrophy. This can apply to exercising your muscles and your brain. It can also apply to many other things such as practicing a skill, avoiding long-term storage of machines, taking a paid vacation within a certain time period, using food before it expires, and so on.
Global development requires paved roads, mobility, education, access to jobs and services, access to clean water, food, plumbing, and electricity. In a game about societies, the player could improve impoverished areas and Third World countries by building paved roads and making sure that citizens can get clean water and food. The addition of plumbing, electricity, education, emergency services and so on would improve things even more.
I can't find a good idiom or saying for this one, so I made my own. If you use up a resource that is necessary for your survival, you're probably going to die. For example, if your tribe depends on the fish in a lake to survive and overfishing would deplete the supply, preservation of resources becomes important. Sustainable fishing makes sure your tribe will always have fish to eat. If you don't protect your resources and decide to gobble up everything for a quick temporary gain, everyone loses.
I can't find a saying for this one either. Below is a list of unwise multitasking where both jobs end up being poorly done or taking longer than they should:
Wise multitasking is putting clothing in the washer or dryer or putting food in the oven, then doing shorter jobs while you wait. Some people unwisely do the shorter jobs first, then start the washer, dryer, oven, or whatever it is that takes a long time without needing their attention. It's inefficient. The time they needlessly waste could be spent on more enjoyable activities. A game could be made to teach that shorter jobs can be done while waiting for longer jobs to be finished. Below is a list of wise multitasking:
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