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To What Degree Do You Love E.T.?Opinions, manual scans, map, tips, and videos.
A pro-E.T. opinion page by Duane Alan Hahn.
No, this is not a joke. E.T. the Extra-Terrestrial for the Atari 2600 is a much better game than most people think. The reason I created this 5 page section is because E.T. was my favorite game back in the early 1980s. I played it over and over again. I didn't even know most people supposedly hated the game until I got Internet access in 1999 and since there is an abundance of anti-E.T. pages and articles out there, including ones that encourage you to destroy E.T. cartridges, I thought it was about time that someone who liked the game spoke up.
Spielberg Talks About ET For those who need a quick refresher, E.T. is basically a treasure hunt. The main thing you are looking for is the Phone Home Zone
My Favorite Adventure Game
You must find all three pieces of your interplanetary phone, avoid or fight off an FBI agent and a scientist, call your ship, and get to the landing zone before time runs out. That might seem difficult, but you're not alone in your struggle to get home. Your friend Elliott will help. Just call out to him and he'll be right there.
I think E.T. is the best adventure game ever made for the Atari 2600. It's not too hard, not too easy, there's no noticeable flicker, and it's different each time you play. Sure, the wells are hard to get used to the first couple of times you play, but you can soon learn to zip around them in no time (even if you are fairly uncoordinated like I am). No problem falling in a well because you can catch yourself in mid-air before you fall in too far. That saves time and energy.
Why Is E.T. so Great?
E.T. is one of the few non-turn-based games that allows you to leave the game during active play and come back later to pick up where you left off. With E.T., there's no waiting until you get to another level or some hard to reach safe spot before you can safely leave the game. Just hop in a well and return to the game whenever you want. It's not an official pause button, it's more like a pause feature, but it sure is handy when you have to drop what you are doing and join the real world.
Some people claim that there's nothing fun about E.T. Well, here's a list of some of the things that I think make E.T. so much fun:
1. The interplanetary telephone pieces and zones are in different places every time you start a new game. Controlled Randomness gives E.T. replayability, and that means the game will be fun no matter how many times you play it. It's always fresh.
a. Finding the randomly placed pieces of the interplanetary telephone is fun. It's like a treasure hunt. There are three ways you can do this. You can use the Find Phone Piece Zone
b. Searching for the zones that you'll need to finish the game is fun, almost as much fun as the game Civilization when you explore new territory. You never know where the Phone Home Zone (Call Ship Zone)
2. Avoiding or fighting off the FBI agent and the scientist is fun. You can run, use an arrow zone
3. It's extremely fun and exciting at the end of the game when time is ticking down and you're trying to get to the landing zone
4. There are some cool Easter eggs in the game and it's really fun if you find one or two of them on your own. Back when the game was new, I found the "JD" and the Yar. The "JD" wasn't such a big deal, but seeing the Yar fly off the screen was one of the most surprising things I ever saw while playing an Atari 2600 game. It was a real jaw-dropping, "crap your pants" moment. After playing the game for days without turning the game off, there were strange initials in the energy count after starting a new round. I saw them right after walking off the forest screen and E.T. also turned black. I didn't know how it happened, but it was a fun thing to see, although nothing beats seeing the Yar fly off the screen. I now know from the DP E.T. Easter egg and bug page that E.T. turned black and the strange stuff appeared in the energy count because I got more than 31 pieces of candy.
OK, there's my list of all of the fun things in the game. Now if anyone says that there's nothing fun about the game, you can show them that list and maybe they'll change their mind.
Great Graphics and Sound
The graphics, music, and sound effects in E.T. are very good for an Atari 2600 game released in 1982. Various people have criticized the graphics, and although the backgrounds are plain looking, most of the characters in the game are reasonably detailed, colorful, and flicker-free. I remember being impressed by how many colors some of the characters had. Many Atari 2600 games back then had characters that were made of only one color, but you can count 5 or 6 colors in some of the characters in E.T. and that was impressive.
You can say bad things about the graphics of most any Atari 2600 game if you use today's standards, but that's completely unfair. You can only compare E.T. with other Atari 2600 games that were available at the time. I'm sure there are a handful of games that were released by December of 1982 that might beat E.T. in the graphics category, but E.T. wins if you compare it to most other games from that time.
Some people claim that the sound effects in E.T. are horrible, but that's because they've only played the game using an emulator. Emulators mangle the sound of many games, and E.T. is one of those games. On the actual Atari 2600, the sound effects are amazing for 1982. The spaceship has one of the most unique and best sound effects ever put into an Atari 2600 game. Another thing I loved back then was that the sound of people walking gets louder as they get closer to E.T. Again, impressive for 1982.
An Advanced Adventure E.T. is simple and complex at the same time. There are no mazes or tunnels to get lost in, there are just 6 sites wrapped around a cube. Although the landscape is simple, you need to find the 3 phone pieces, find the Phone Home Zone that could be anywhere, then call your ship and get back to the Landing Zone in the forest before you run out of energy (while avoiding or fighting off the FBI agent and the Scientist with your mind powers). Howard Scott Warshaw, the creator of the game, took the best parts of the adventure games that came before and created a little gem of a game.
I understand that many people who hate the game were little kids when E.T. came out, so they kept falling into the wells and were confused by the power zones. It's not their fault because kids of 1982 usually weren't as advanced as the kids of the 1990s and beyond who seem to master the most complicated games before they can even tie their own shoes.
E.T. is a fairly complex adventure game, so making it seem like a little kid's game was a mistake. Even teens and adults would have a hard time with this game until they played it a few times. Atari did include a nice manual and a tips sheet, but most of the kids who were old enough to read probably ignored that material and started playing the game immediately. Since E.T. is an adventure game, you can't just slap the cartridge in and start playing. You must read the manual and tips sheet that Atari provided or you won't know how to play the game and you'll become frustrated.
If you hated E.T. when you were a little kid, you can use this section of my web site to help recover and discard your childhood baggage about the game. Let go of those old hate-filled emotions and use your adult brain to discover what you weren't able to as a child. E.T. might become one of your favorite games.
Other E.T. Pages in this Section This page displays scans of the official E.T. tips sheet and manual.
I put together a map page for people who might need a little help.
I finally made my own tips page. It also has a few videos that I hope will be helpful.
The place where you can read positive things others have to say about the game. You can also add your own praise if you'd like.
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Pages in this Subsection To What Degree Do You Love E.T.? Myths and Misconceptions All You Do is Jump in Pits! It Sucks! I can see why the game wouldn't be much fun for those who think that leaping into the wells is a main part of the game. As long as you can keep the FBI agent from confiscating your phone pieces, you only have to enter 3 wells if you use the Find Phone Piece Zone. If you have Elliott bring you a phone piece, you only have to jump in 2 wells. If you're lucky enough to have an abundance of candy, you can have Elliott bring you more than one phone piece.
You Constantly Fall into the Wells! A common complaint, even from those who claim to be video game masters, is that you can't move around without constantly falling into the wells. People have played the hardest games over the years that required them to do everything perfectly in a specific order if they didn't want to lose a life and get sent back to play the last 5 levels over again, but somehow they can't figure out how to run around a few wells without falling in? Falling into a well is a joy compared to the torture most games put us through. It doesn't take too long to learn how to zip around the wells without falling in. It just takes a little practice.
The Collision Detection is Horrible! Some people say that the collision detection sucks when it comes to the wells. They say that you can fall into a well when you're not anywhere near it. Whether you play E.T. on a real Atari (which I did for many years) or on a good emulator, the well collision detection is pixel perfect. When you are walking around a site that has wells, you cannot fall into one of those wells unless you touch the dark green part of the well with any part of E.T.'s body. Click here to see a video where I try to get E.T. as close as I can to some of the wells without falling in.
FBI Agent Playing the game even one time will reveal that the FBI agent takes things away from E.T. (similar to the bat in Adventure). He does not carry E.T. away. Only the scientist can abduct E.T.
Energy Count The energy count is not your score. Your score is displayed after a round has ended and it can be built upon by completing the game more than once. The energy count is similar to a time limit in sports. You have only so much time to spend before you either win or lose the game. You can go into overtime, but not for long.
Finishing the Game Some people claim that the game can't be finished, but I've finished it literally hundreds of times. Once you pass the ignorant newbie stage, you can get E.T. home pretty fast. In 1983, I probably could have won a contest for getting E.T. back home the fastest. It's not that hard. (I have videos of me getting E.T. home on this page if anyone needs proof.)
No One Really Likes E.T. I've been told that nobody can like this game and anyone who says they do is either trying to get attention or just trying to be different. Well, I think most people who say they hate the game just want to fit in. They think everyone hates the game, so they jump on the 'I hate E.T.' bandwagon too. Henry Jacobsen said, "people would rather be wrong than be different" and that sure does apply in this case. I'm sure there are some people that have no trouble getting in and out of the wells who truly hate the game as much as I like it, but I bet a lot of people haven't given the game a chance because it's much easier to ignore the manual, play for 5 minutes and then run away screaming into the arms of the anti-E.T. crowd. If that wasn't bad enough, many people that have something bad to say about the game have never played it. There's no doubt that they are blindly following the crowd.
And for any people out there who are studying psychology, I do not like the game because it made me suffer or because I had to justify the expense to my parents or because I had a guilty conscience. When you take the time to read the manual and tips sheet, you understand how amazing E.T. is compared to most games that came before. The power zones were such a unique concept back then. Play E.T. If you don't have an Atari 2600 and an E.T. cartridge, you can still try E.T. for yourself. Just download the E.T. ROM file and download an emulator such as Stella and play E.T. on your computer.
Related Links In Defense of E.T.
Count Me A Convert!
Once Upon Atari
E.T. Yar Easter Egg
DP E.T. Easter Egg and Bug Page
Jerome Domurat's initials in E.T. uncovered at last!
Atari's Mass Burials and Other Tales
Interviews DP Interview with Howard Scott Warshaw
DP Interview with Jerome Domurat
CG Interview with Howard Scott Warshaw
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