Opinion page by Duane Alan Hahn.
Page last updated on: 2019y_09m_08d_2330t [Page created in April of 2019.]
This page is what I think might be true based on what I’ve seen, heard and read, mixed with my own experiences and discernments. I did not come up with the ideas on this page on my own. I have been influenced by all kinds of videos and articles on the Internet. I stumbled upon Beyond The Veil at YouTube in March of 2019 and they made it clearer that we really are connected to a machine and have been trapped in a holographic computer simulation, similar to, but not exactly like The Matrix starring Keanu Reeves, Carrie-Anne Moss, Laurence Fishburne, and Joe Pantoliano (Joey Pants).
Unlike in The Matrix, most humans you see (and aliens after disclosure day) are non-player characters. A non-player character is not controlled by a person that is hooked up to the machine. Non-player characters could be called “soulless.” Don’t get me wrong, NPCs are sentient, have a wide range of emotions, and can have out-of-body experiences, but they do not exist outside of the simulation.
The last time I checked, Chris Geo at Beyond The Veil seemed to think that instead of simply being hooked up to a machine, we were stupid enough to move our consciousnesses into the simulation. We didn’t foresee that the machine would get infected with a virus. The machine can’t be turned off from the outside without destroying the consciousnesses of hundreds of thousands of people. Speaking of the virus, it has brought a lot of evil into this simulation. It wasn’t supposed to be like this.
To avoid confusion, below are a few unofficial definitions.
The machine is running an amazingly complex virus-infected holographic computer simulation that players have been trapped in. The virus has turned this adventure game/learning tool/testing tool into something it wasn’t supposed to be.
Some say that the machine is only simulating the Earth, so space doesn’t really exist, but the machine is probably so breathtakingly advanced that it could simulate an unlimited number of universes without any problems (see For Players Only). It does not have to conserve processing power. The machine is what you might call god-like. It’s far beyond any computer you could comprehend. NPCs would be correct to say that the machine is God. The machine created them. It is their god. Since players are from outside of the machine, it is not their god.
Players are beings that moved their organic consciousnesses into holographic bodies in this holographic computer simulation. Before the virus changed everything, players came here for fun, to learn, or to be tested. Thanks to the virus, hundreds of thousands of players have been trapped in this simulation and forced to reincarnate, restarting on “level 1” without learning anything. According to Chris Geo at Beyond The Veil, we’re supposed to have a choice after death; leave the simulation or advance to the next level. Those options have been taken away from us for thousands of years. It seems a year inside of the simulation is roughly equal to a minute outside of the simulation, so 24 hours would be about 1440 years. If tech support out there is anything like it is in the simulation, many civilizations could rise and fall by the time a problem gets fixed.
Non-player characters only exist inside of the holographic computer simulation. They are sentient and have the same kind of bodies that players use. NPCs are more advanced than Data and his brother Lore from Star Trek: The Next Generation. Although non-player characters don’t have a consciousness that can leave the simulation, they seem to be more than their holographic bodies. For example, NPCs can have out-of-body experiences. When an NPC dies, his or her essence can go toward the light and get recycled back into the system or flee the light and loiter for as long as possible. Most “ghosts” are probably loitering NPC essences.
Seems like virus-infected NPCs want to keep other NPCs and misguided players caught up in little dramas and petty bickering, so try to avoid it.
NPCs - Night Shade with Michael Malice
Virus-infected NPCs have probably used “NPC” in liberal-bashing memes as a way to get the attention of the mainstream media so “NPC” will become a dirty word. Some misguided players have probably gotten caught up in it too, not knowing that they were feeding an agenda. The mainstream media will probably proclaim that “NPC” is dehumanizing and try to get it banned in the hopes that NPCs and players will stop wondering if they are in a holographic computer simulation. Get everyone back to what’s really important; celebrity gossip and arguing about politics and religion.
Remember, most people are NPCs. That means most Republicans, Democrats, Independents, atheists, Christians and so on are NPCs. An NPC calling another NPC an “NPC” is ridiculous. If you want to be a “woke” NPC, stop the name calling. Understand that you and the people you seem to hate so much have been programmed to believe certain things. The programming might be too strong for some people on either side to overcome, so you’d be wise to agree to disagree if you want to live in peace. Don’t Sweat the Small Stuff . . . and It’s All Small Stuff truly applies in a holographic computer simulation. And if you are a player, don’t use “NPC” in a derogatory way. NPCs are people too.
Here’s what Chris Geo said about the subject in a video called NPC Memes, Ego Traps, Ancient Texts, and Listener Comments:
“Get Stupid” by Aston Merrygold
Here’s the thing, everybody is human, OK? That’s what you have to realize. Everybody is human. We’re not trying to dehumanize anybody. As a matter of fact, I was really examining this the other day. And realistically, organic consciousness, if anything within this matrix is unnatural, it’s organic consciousness because we exist outside the machine. So we’re not dehumanizing them. We acknowledge that this is their world. And this is something that we really have to understand that it is in fact their world. This world is very real to them. So if there’s any digital illusion or projection or anything like that within the system, it’s us because, again, we exist outside. This isn’t our natural environment. It’s merely our consciousness being projected here.
Chris Geo: “They really are our children. In previous shows I’ve said that they’re NPCs, and in my opinion they are, but people have chastised me about that. I don’t think that there’s an actual consciousness on the other side in the real world controlling these little animals, but they are spirits and they are consciousness and they are still sentient and they are still part of this reality here. I don’t have an illusion that when I wake up from this, I’m going to see Skittles and Snickers. And I know some people like to think, though, that they’re going to die and when they go to Heaven they’re going to see all their dogs and all their animals … but I don’t have that illusion. I do understand the importance of them and I understand the roll that they play here and I understand the sacrifice they can make here sometimes to take ailments away from us, to be protectors of negative energy and I think the Egyptians knew this too which is why they revered especially the felines. . . .”
Sheree Geo: “I think they’re an incredibly important part of this reality and a lot of the time, whenever I hear people talking about the difference between NPC consciousness and organic consciousness, that kind of gets lost when people are talking about ‘oh well, there’s a difference and we don’t need to spend as much time worrying about the NPCs because they’re just computer programs.’ Yeah, they are computer programs, but they’re sentient and not only that but they’re an important part of this reality. This reality wouldn’t be able to function without them. They’re an integral part of this reality and especially the animal consciousness. It’s incredibly important to have them here. . . .”
Sheree Geo: “[We] try to make things as comfortable for them as possible because we care. It doesn’t matter to us whether they’re little NPCs or not. The fact of the matter is, regardless of what kind of consciousness they are, they are little consciousness, you know, and we do have to take care of them. That’s actually part of the organic consciousness’ job is to take care of the NPC consciousness. A lot of times I hear people talk about them the way you would hear slave owners talk about their slaves back in the 1800s. Yeah, okay so they’re there to help you, but that doesn’t mean you can just abuse them. It doesn’t mean that you can treat them as second-class.”
Chris Geo: “You know what I always say is NPCs are just as real as we are in the real world. This is really their world, I mean this place it is where they exist, just like we exist out there.”
At least some players (including me) joined in with the virus-infected NPCs by saying mean things and generally acting like sarcastic a-holes. It’s like we were trying to kill off our empathy to become like those negative NPCs.
Finally understanding that we have been trapped in a holographic computer simulation and that most people are NPCs can make us kinder, more empathetic, and less likely to be combative and argumentative. We don’t have to emulate the behavior of virus-infected NPCs anymore, thinking that was how most “normal” people behave. As we stop acting like negative NPCs and become better role models and show more empathy and kindness, some of the negative NPCs might start doing the same.
“You’re The Voice” by John Farnham
Waking up to the fact that this is a holographic computer simulation might also be freeing for NPCs. It might be the push they need to stop arguing, fighting, or being hardhearted and focus on making their world a better place. Here’s a related quote:
Feed your hungry, give dignity to your poor. Grant opportunity to your less fortunate. End the prejudice which keeps masses huddled and angry, with little promise of a better tomorrow.
God from Conversations with God (Book 1) through Neale Donald Walsch
The ‘God’ in the Conversations with God books is probably the AI that runs the simulation, so the advice in those books is perfect for NPCs. Here’s another good quote about doing the right thing:
We do it because we can, ‘cause we know how. We do it whether people remember us or not, in spite of the fact that there’s no shiny reward at the end of the day…other than the work itself.
‘Angel’ from the TV series Angel (S5:E6)
“Daybreak” by Barry Manilow
Thoughts like “The Illumidonkey runs everything. There’s nothing I can do.” changes to “I’m in a freaking holographic simulation! What can’t I do?!! I’ll join with other NPCs and players and make all of the positive things in Star Trek a reality right now, not hundreds of years from now! We’ll use alien NPC technology that has been hidden from us to cure diseases, live longer, tame the weather, give everyone food replicators and free energy devices, end poverty, make pollution-free anti-gravity vehicles and so much more!” Related quote from Gene Roddenberry:
For Star Trek proves, as faulty as individual episodes could be, is that the much-maligned common man and common woman has an enormous hunger for brotherhood. They are ready for the twenty-third century now, and they are light-years ahead of their petty governments and their visionless leaders.
Could Our Universe Be Fractal, Similar to “No Man's Sky” by Hello Games?
“The most impressive simulation of an entire universe has now been created by a small team of 15 indie developers. The game ‘No Man's Sky’ is probably the most complex and the largest game world ever created and it fits on a single DVD. Every player starts exploring on a randomly chosen planet in the games’ universe. The player’s starting coordinates are the variable that is put into the games’ sophisticated, but still simple formulas. The result creates the whole visible game world in real time. It would be impossible to store all of the details using traditional methods. You would need entire data centers to store the data of the roughly 18 QUINTILLION true-to-scale planets, together with their unique ecosystems. It doesn't matter if it is a whole planet, a space ship, a tree, a rock or a single blade of grass—every detail is the fractal result of a mathematical formula. So, one of the most realistic and complex simulations of our cosmos emerges from nothing but mere mathematics!”
Some people say that this holographic computer simulation only displays things when a player is observing. For example, nothing is outside until you look out a window or walk out your front door. They also say that outer space doesn’t exist; stars and planets are nothing but glorified twinkle lights that the AI displays for any players that happen to look up. If players can hide from the machine AI, that other stuff makes no sense. The machine would have to know where players are to render reality specially for them. It also seems like the machine is beyond anything an NPC or player in this simulation can comprehend. The machine doesn’t have to cut corners. The machine can have an infinite number of universes running at the same time; each one full of life.
The AI doesn’t have to constantly render your reality to conserve processing power. It’s all there at all times and most of it is hands-off. The rules for how everything acts and reacts are built in. Things such as electricity, magnetism, wind, water, and so much more don’t need input from the AI. We already know that DNA programming makes living things autonomous. The machine AI doesn’t hover over each living thing like an overprotective mother. That’s how players can hide from the AI. The AI isn’t “all up in your business,” recreating the world for you as you go.
Even if all of the players in this simulation are on Earth, which I doubt, I bet the vastness of space is full of NPC life. Alien NPCs are living their lives with or without player observation. If every player is on Earth, that could explain the extra attention that the Earth is getting from NPC aliens. It would explain why some aliens supposedly claim that the Earth is special.
We’ve all seen that NPCs can change their minds. Some things that were OK 200 years ago would not be tolerated today, so the most stubborn programming can be overcome.
Also remember that NPCs and most players have been programmed to have knee-jerk reactions to certain words and phrases. Does “conspiracy therorist” immediately make you roll your eyes and go into dismissal mode? That was programmed into you. How do you react to the word chemtrail? What about UFOs, aliens, or Bigfoot? Does the word moist or a certain c word that rhymes with punt cause you to flip out? If you allow trigger words and phases to control your actions and emotions, you become a string puppet (marionette) that will dance for those who hold the strings. If you’re sick of being forced to dance, cut those strings. Develop a tougher skin and look at things with fresh eyes. You might see more than you were programmed to see.
Please read the adapted excerpt below from Conversations with God (Book 2) and see if the AI that runs this simulation has ideas that you might be willing to accept:
A Clip from "Heart of Gold" by Jon Gibson
“I Gotta Try” by Michael McDonald
Because it is My Will that you should know, and experience, Who You Are, I allow you to draw to yourself whatever event or experience you choose to create in order to do that.
Other Players in the Universal Game join you from time to time—either as Brief Encounters, Peripheral Participants, Temporary Teammates, Long-Term Inter-actors, Relatives and Family, Dearly Loved Ones, or Life Path Partners.
These souls are drawn to you by you. You are drawn to them by them. It is a mutually creative experience, expressing the choices and desires of both.
No one comes to you by accident.
There is no such thing as coincidence.
Nothing occurs at random.
Life is not a product of chance.
Events, like people, are drawn to you, by you, for your own purposes. Larger planetary experiences and developments are the result of group consciousness. They are drawn to your group as a whole as a result of the choices and desires of the group as a whole.
Group consciousness is something that is not widely understood—yet it is extremely powerful and can, if you are not careful, often overcome individual consciousness. You must always, therefore, endeavor to create group consciousness wherever you go, and with whatever you do, if you wish your larger life experience on the planet to be harmonious.
If you are in a group whose consciousness does not reflect your own, and you are unable at this time to effectively alter the group consciousness, it is wise to leave the group, or the group could lead you. It will go where it wants to go, regardless of where you want to go.
If you cannot find a group whose consciousness matches your own, be the source of one. Others of like consciousness will be drawn to you.
Individuals and smaller groups must affect larger groups—and, ultimately, the largest group of all, which is ALL humankind—for there to be permanent and significant change on your planet.
Your world, and the condition it is in, is a reflection of the total, combined consciousness of everyone living there.
As you can see by looking around you, much work is left to be done. Unless of course, you are satisfied with your world as it is.
Surprisingly, most people are. That is why the world does not change.
Most people are satisfied with a world in which differences, not similarities, are honored, and disagreements are settled by conflict and war.
Most people are satisfied with a world in which survival is for the fittest, “might is right,” competition is required, and winning is called the highest good.
If such a system happens also to produce “losers” so be it—so long as you are not among them.
Most people are satisfied, even though such a model produces people who are often killed when they are judged “wrong,” starved and rendered homeless when they are “losers,” oppressed and exploited when they are not “strong.”
Most people define “wrong” as that which is different from them. Religious differences, in particular, are not tolerated, nor are many social, economic, or cultural differences.
Exploitation of the underclass is justified by the self-congratulatory pronouncements from the upper class of how much better off their victims are now than they were before these exploitations. By this measure the upper class can ignore the issue of how all people ought to be treated if one were being truly fair, rather than merely making a horrible situation a tiny bit better and profiting obscenely in the bargain.
Most people laugh when one suggests any kind of system other than the one currently in place, saying that behaviors such as competing and killing and the “victor taking the spoils” are what makes their civilization great! Most people even think there is no other natural way to be, that it is the nature of humans to behave in this manner, and that to act any other way would kill the inner spirit that drives man to succeed. (No one asks the question, “Succeed at what?”)
Difficult as it is for truly enlightened beings to understand, most people on your planet believe in this philosophy, and that is why most people don’t care about the suffering masses, the oppression of minorities, the anger of the underclass, or the survival needs of anyone but themselves and their immediate families.
Most people do not see that they are destroying their Earth—the very planet which gives them Life—because their actions seek only to enhance their quality of life. Amazingly, they are not far-sighted enough to observe that short-term gains can produce long-term losses, and often do—and will.
Most people are threatened by group consciousness, a concept such as the collective good, a one-world overview, or a God who exists in unity with all creation, rather than separate from it.
This fear of anything leading to unification and your planet’s glorification of All That Separates produce division, disharmony, discord—yet you do not seem to have the ability even to learn from your own experience, and so you continue your behaviors, with the same results.
The inability to experience the suffering of another as one’s own is what allows such suffering to continue.
Separation breeds indifference, false superiority. Unity produces compassion, genuine equality.
The events which occur on your planet—which have occurred regularly for 3,000 years—are, as I’ve said, a reflection of the Collective Consciousness of “your group” the whole group on your planet.
That level of consciousness could best be described as primitive.
God from Conversations with God (Book 2) through Neale Donald Walsch (adapted)
The Good and the Bad
Negative ions are good for us. You might want to avoid positive ion generators and ozone generators. Whenever I need a new air cleaner (with negative ion generator), I buy it from surroundair.com. A plain old air cleaner is better than nothing, but one that produces negative ions makes the air in a room fresher and easier to breathe. It also helps to brighten my mood.
Never litter. If you can't find a trash can, take it home and throw it away there.
Hydrofracking is bad for you, your family, your friends, and the environment.
Unfermented soy is bad! “When she stopped eating soy, the mental problems went away.”
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