Random Terrain
 

 

SOS (Same Old Stuff) Syndrome

 

 

Image from www.InternetBumperStickers.com

 

 

If you take away the fancy graphics of today's games, most of the time you're left with a shell of a game that has been done to death a million times.

Leonard Herman from a Digital Press quote page

 

 

To me, if you have nothing new and cool to bring to the table, then there is no sense in designing a game. Regrettably, about 80% of the video game business involves clone products and cheesy licensed titles. These are the too-numerous to mention titles that no one remembers once the ad budget runs out. Life is too short to waste on me-too efforts. If you are just doing it for the money, and you can't get even get yourself psyched about your project, then it's time to move on to something fresh. Why waste irreplaceable time in life just making money, when the alternative is having some fun exploring the unknown? Money can be made later, but time is lost forever.

Eugene Jarvis from a Halcyon Days interview

 

 

If I see another game that involves a kidnapped princess, queen, king or other royal family member, I'll scream. In the same vein, I think the karate genre has been done to death.

Andy Eddy (adapted)

 

 

Image from www.InternetBumperStickers.com

 

 

For me the retrogaming movement is more than just nostalgia of misty eyed Gen X'ers. It's a reaction to the current graphical overkill, the simulation obsessed gaming environment of the late 90s. In our quest for absolute graphical realism, we have forgotten the basics of gaming. Look at "Virtua Fighter 3" vs. "Virtua Fighter 2." Unless you are a proctologist, you can't find a dimes' worth of difference in the gameplay. It is clear that the design team focused on the beautiful water effects, facial expressions, awesome backdrops, and 400 polygon, fully rendered loin-cloth animations. Have we as game designers become mere interior decorators, spending months on the reflection mapping of candlelight, or loin-cloth motion capture? Have we forgotten the essence of gaming which is to present the player with novel and original challenges? Once you've seen the interior decoration, there's no need to come back. You need a game in there.

Eugene Jarvis from a Halcyon Days interview

 

 

Image from www.InternetBumperStickers.com

 

 

I'm turning into one of those old geezers who is always ranting on incessantly about how much better everything was when he was a kid. People have these awesome toys now! Real computers! Amazing graphics, speed, memory, everything. And what are they doing with them? Mostly sideways-scrolling run-and-jump platform games, shooters, and the latest "Karate Champ" clone.

Marc Goodman from a Halcyon Days interview

 

 

If you have SOS Syndrome, remember to have the 'bad guys,' bonus items, bonus areas, and other things in different places each time the game is played. No matter how unoriginal your game is, at least it will be tolerable.

Duane Alan Hahn

 

 

Make a technical contribution; innovate, don't emulate.

David Packer

 

 

People should think things out fresh and not just accept conventional terms and the conventional way of doing things.

R. Buckminster Fuller

 

 

Games haven't gotten better, they've just gotten more pixels.

David Lubar from his web site

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