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Programming
Quotes from famous game designers and others

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Sometimes you just have to have the confidence and the belief in the fact that you're going to pull it off and you just keep going forward every day and you don't allow the self-doubt or any doubt or even a shadow of a doubt to enter your mind because you just have to keep going forward.

Barrie M. Osborne (adapted)

The End of All Things documentary on The Lord of the Rings: The Return of the King (Extended Edition) DVD

Ideas are cheap. A dime a dozen, as they say. It's the implementation that's important! The trick isn't just to have a computer game idea, but to actually create it!

Scott Adams

K-Power Magazine, June 1984

The concept for PITFALL took less than 10 minutes. The difficult part was sitting at the computer, for over 1,000 hours, and making it happen.

David Crane from a Digital Press quote page

Learn how to program and play lots of games. If you find yourself capable of writing a game, someday you'll be capable of writing a really good game. My dad's a writer, and when you ask him how to learn to write, he says, "write." So basically, do it and keep doing it until you get good.

Fred Haslam

From SimCity 2000: Power, Politics and Planning by Nick Dargahi and Michael Bremer

Take the resources you have and use them in an original way.

Duane Alan Hahn

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Very few programmers are able to create a big hit on their first or second attempt. It takes time to build the skills required. So start simple (at the bottom), write a game you are capable of doing, and work your way up to the top. After you create one game, take a short break, then make your next game. Each time you'll know a little more than you did before.

Ben Sawyer (adapted)

From The Ultimate Game Developer's Sourcebook

A computer is a computer and it only works in one way. If something new comes up, it's cute, but no more than that, because it's something the computer has always been able to do; you just didn't discover it before. It's like finding a penny under the couch, it's always been there, but it's cute to discover.

Bob Whitehead (adapted)

I wrote my first game on a remote terminal using APL/360 as the language. My first microcomputer game emulated a complete tank war game on a home-brew system I built that had a whopping 4K of memory and a 512-byte operating system. The point is, a good writer need not blame his tools. He'll make do!

Scott Adams

K-Power Magazine, June 1984

Right now we have talent and tools, but soon we will have talented tools. New intelligent software will help game developers speed up the process like never before.

Duane Alan Hahn (2005)

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Randomness and Replayability

Gameplay

Play vs. Competition

SOS (Same Old Stuff) Syndrome

Alternatives to Constant Restarting

Simplicity

Game Controls and Interface

 

Game Design as a Hobby

Game Designers

Planning and Editing Your Designs

Programming

Good Games are not a Waste of Time

Imagination Stimulation

 

Disclaimer

Read these quotes and any adapted quotes at your own risk. (An adapted quote is a quote I have edited in some way to make it clearer or shorter so I can understand it better.) View this page and any external web sites at your own risk. I am not responsible for any possible spiritual, emotional, physical, financial or any other damage to you, your friends, family, ancestors, or descendants in the past, present, or future, living or dead, in this dimension or any other.

 

 

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