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Game Controls and Interface
Form follows function. Louis Henri Sullivan
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice. Next Generation Magazine, January 1997
Make the interaction natural, so you press the right key or move the joystick without even thinking. K-Power Magazine, April 1984
The simpler you can make the control of the game, the more playable it is. Compute Magazine, January 1992
Don't ever take control away from the joypad/keyboard unless you really want to piss off the player. When you press jump, make him jump. Fight animators or anyone else who tries to get you to do anything else. Instant response is key. Dave Perry (Adapted) Next Generation Magazine, January 1997
If a player has to take his mind off your game to think about the controls, the illusion is lost, concentration is broken, and you have lost your player. Duane Alan Hahn
To me there are two kinds of impossible games. There's the kind where the skill level is just beyond my meager skills, and there's the kind that's artificially difficult because of bad design or controls. Joe Santulli from Digital Press
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Pages in this Section Alternatives to Constant Restarting Game Controls and Interface Planning and Editing Your Designs Good Games are not a Waste of Time
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